![]() I’d like a little of column A and column B even though that’d be tough for different cutscenes. Big agree- have the necromorphs smash through DOORS or even flimsy walls because whenever there were a bunch of vents I already knew where to place mines or just aim my cutter.īig agree, have the boys chase me like the OG Ishimura survivors had to deal with haha They were literally always worth it EXCEPT on NG+.Ģ. I disagree with 1– power node rooms on most difficulties easily give 10k worth of supplies, or useful blueprints sometimes another power node. The original game didn't exactly give much of an incentive to complete the highest difficulty. Give a good reward for completing the highest difficulty. I hate changing into say a level 5 engineering suit, but then not be able to switch back to the beautiful level 3 engineering suit.ġ0. Make sure players can switch back to any suit they want. On your 2nd to 10th playthrough of the game.ĩ. It's annoying to have to be told what to do. Keep the little tendrils that come out of a necromorphs body after you kill it.Ĩ. ![]() Obviously makes the experience kinda goofy.ħ. Fix the dead bodies, so they dont flop around. I prefer the traditional, manual put on helmet.Ħ. The look of the helmet folding over Isaac's head. Please don't bring back those automatic fold up helmets from DS2 and DS3. Fix the AI, so they aren't stuck to one room. Itll make them more unpredictable and give more replay value.Ĥ. Try to have more than one spawn point for all, if not most necromorphs. Dont keep the smoke effect that precedes a necromorph popping out of a vent. They should have loot that is worth looking into.Ģ. None of them were really worth spending a power node on. Make power node supply rooms worth using. ![]() So here's a list of small flaws and ideas, I believe the remake should attend to.ġ. I think we should keep talking about what we love in the original game until launch. ![]()
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